This room doesn’t have any puzzles or obstacles, but it offers some useful information. Many journal pages are found in here, and the portrait of Belladonna’s husband hangs on the wall.
It also has some neat features, such as a particle effect in the fireplace. Visionaire’s particle effect system is weird, so that’s actually a bit of a big deal. I’m also working on a system where the fireplace emits the sound of burning logs, and ideally make it so that the volume increases softly the closer the player character stands to the fire. Right now it’s a bit blocky, with a rectangular area in front of the fireplace that plays the sound at full strength if the character is standing inside it. If I want anything better than that I’m going to have to write actual code, so I will look into that.