Player Character Thumbnails

clothes_concept

I have experimented a bit with different clothes for the main character. Historical correctness is not my main concern in this production.

The one called “B” is pretty interesting, but I won’t be able to animate long, falling cloth in a good enough way, and also: this is a character who will walk around a lot and I want to show her legs moving to symbolize that.

I am leaning towards “C”. This should, after all, presumably be the clothes she was buried in!

(Also, Visionaire handles lighting by multiplying in darkness, so the character itself has to be pretty bright to start with. Technical details.)