It’s about time to get some shininess into this development diary. Here’s a concept art for the face of the player character. Yep, you will be playing a corpse.
Although this is a 2D game and all backgrounds will be painted, my plan is actually to build this character in 3D. She will then be animated and all her animations will be rendered from eight different angles. I will put quite a lot of effort into making sure the 3D and the 2D blend smoothly, and that everything looks coherent.
I shall soon begin designing the rest of the body. I have sketches of her body shape and over all details, but her clothes are proving to be troublesome. They should logically be the clothes she was buried in, and I want to avoid long dresses and a lot of hanging cloth because of animation issues.
Well, that is a later problem. Let’s rejoice in the fact that we at least have a head, which will be apparent in this game, cannot always be taken for granted! Dun dun dun…